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Environment 2: The Last Shift

In this environment, we were given free creative control to decide what kind of room we wanted to build and what we wanted to put in it. I had chosen to create a 1990s office cubicle that has undergone a troubling incident. It is left up to the viewer to piece together what happened in this office based on the evidence left in the scene. 

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Leading up to the creation of the room, we were tasked with making thumbnail sketches to envision what the actual room would look like. In my sketches, I play around with the furniture to figure out how to make the office space seem claustrophobic, chaotic, and messy. My sketches also include objects I wanted to put in the room. I wanted them to make the room feel older by modeling outdated technology and furniture, as well as make the room feel personal by adding a picture frame. 

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